Monthly Archives: June 2012

ITS2012 Day 2: Serious Game Design

June 17th, 2012 (No Comments)

Around 5 PM during the 2nd day of the Intelligent Tutoring Systems Conference, prof. Bertrand Marne presented a design pattern library for mutual understanding and cooperation in serious game design. According to Marne, serious game design is about collaboration that comes from different domains with usually, 2 types of experts. First, there’s the pedagogical expert [...]

ITS2012 Day 2: Games and SRL

June 17th, 2012 (No Comments)

On day 2 of the Intelligent Tutoring System Conferenre 2012, the first talk was held by Jennifer Sabourin from the North Carolina State University, and she elaborated on learner self regulated strategies in game-based learning environments. In the domain of game-based learning, game technology fosters engagement, promotes agency, interactivity and increases motivation and interest. Especially, [...]

ITS2012 Day 1: Collaborative Learning

June 15th, 2012 (No Comments)

On the first day of the Intelligent Tutoring Systems Conference, there were several workshops that could be attended. As a full time e-learning author, I decided to enter the workshop that concerned intelligent support for collaborative learning. After all, there is a strong emphasis on group learning in the e-learning domain nowadays. At TinQwise, we [...]