Wat heeft bol.com met online leren te maken?

Er was geen plek meer vrij, mensen waren enorm verrast en je voelde een golf van inspiratie door de zaal heen gaan. Daarom doe ik graag ook verslag van de sessie die wij vanuit TinQwise zelf gaven: ‘Wat heeft bol.com Lees meer...

Marcel de Leeuwe, Hans de Zwart: Self Organised Learning

Self Organised Learning, Do It Yourself Learning, Het Nieuwe Leren... Hoe we het ook noemen, we gaan er veel over horen in deze sessie. We gaan het zelfs zelf ervaren. "Maar vooral," zegt Hans de Zwart, "we gaan niet vertellen Lees meer...

Claire Boonstra: Van niet naar wel

Claire Boonstra heeft als laatste keynote iedereen in de zaal anders naar de wereld, het bedrijfsleven en leerprocessen laten kijken. De ene positieve tweet na de andere kwam voorbij via #ele13. Ook zorgde haar verhaal voor goede discussies. Volop reuring Lees meer...

Dale Stephens: New education please!

"The end of university" is de pakkende slogan waar Dale Stephens mee begint. "Uncollege is de huidige universiteit: leren buiten het systeem om, gericht op individuals, en met behulp van workshops en come togethers in de weekenden." Hij had direct Lees meer...

ITS2012 Day 2: Serious Game Design

Around 5 PM during the 2nd day of the Intelligent Tutoring Systems Conference, prof. Bertrand Marne presented a design pattern library for mutual understanding and cooperation in serious game design. According to Marne, serious game design is about collaboration that Lees meer...

its 2012

ITS2012 Day 2: Serious Game Design

Around 5 PM during the 2nd day of the Intelligent Tutoring Systems Conference, prof. Bertrand Marne presented a design pattern library for mutual understanding and cooperation in serious game design. According to Marne, serious game design is about collaboration that comes from different domains with usually, 2 types of experts. First, there’s the pedagogical expert and second, there’s the game design expert. Both experts must work together to design a serious game, with the common goal to mix fun and learning.
Lees meer…

Posted on in its 2012

ITS2012 Day 2: Games and SRL

On day 2 of the Intelligent Tutoring System Conferenre 2012, the first talk was held by Jennifer Sabourin from the North Carolina State University, and she elaborated on learner self regulated strategies in game-based learning environments. In the domain of game-based learning, game technology fosters engagement, promotes agency, interactivity and increases motivation and interest. Especially, open-ended environments promote exploration, agency and self-guided learning. What can we learn from self regulated learning in open gaming environments?
Lees meer…

Posted on in its 2012

ITS2012 Day 1: Collaborative Learning

On the first day of the Intelligent Tutoring Systems Conference, there were several workshops that could be attended. As a full time e-learning author, I decided to enter the workshop that concerned intelligent support for collaborative learning. After all, there is a strong emphasis on group learning in the e-learning domain nowadays. At TinQwise, we try to understand the process of collaborative learning by using groupware platforms and various strategies to connect learners to one-another.
Lees meer…

Posted on in its 2012